
An office economy
your server will actually play.
Members clock in, get paid, protect their savings, gamble, rob each other, pull heists and climb the leaderboards — one coherent game, not a pile of unrelated commands.


- 100
- Levels to climb
- 4
- Head-to-head games
- 7
- Careers
- 15
- Leaderboards
Everything a server economy needs
Built around one rule: every coin is accounted for. Nothing is created or lost without a ledger entry.
A real economy
Break Bucks with a full audit ledger. Daily paycheques, randomised office shifts, rotating tasks and long-term achievements — every payout paid exactly once.
Wallet versus bank
Money in a wallet is spendable and robbable. Money in the bank is genuinely protected, so members choose between liquidity and safety every day.
XP that unlocks things
100 levels earned from real participation, with anti-spam rules so spam earns nothing. Levels unlock better shop items and automatic roles.
A shop worth browsing
Safes, briefcases, CCTV, alarms, disguises and bank expansions — every item has a real effect, and locked items stay visible to aim for.
Games with stakes
Tic-Tac-Toe, Connect Four, Rock Paper Scissors and Trivia Battle, with Elo ratings and wagers held safely in escrow.
Knockout tournaments
Brackets of up to 16 players. Entry fees build the prize pot, the bracket updates live, and the winner takes 70% with 30% to the runner-up.
A fair casino
Slots, blackjack, roulette, coin flip and dice, with the return-to-player published for every game. Break Bucks can never be cashed out.
Crime and consequences
Rob wallets and build a wanted level that decays over time. Protection items really work, and new members are always protected.
Office heists
Assemble a crew, pay in and vote through randomised stages. Safe routes barely move the pot; loud ones can double it or blow the job.
Security duty
Clock on to intercept robberies and heists for a cut of the take. Anti-farm rules stop two accounts looping crime and catch.
Seven careers
Janitor to Security Officer — each strong in a different part of the game, none strictly better than the rest.
A counting channel
Count up together, one number each. Every hundredth number pays out, the server record is kept, and Break Room+ adds a safe mode so one slip doesn't wipe the count.
Weekly payroll
Pay members for holding a role — staff, boosters, regulars. Paid once a week to people who are actually active, with fixed caps so nobody farms it.
Member giveaways
Members give away their own Break Bucks with /giveaway. Others enter with a button, winners are drawn automatically, and a cancelled giveaway refunds the whole pot.
Leaderboards that scale
Fifteen categories including tournament wins, per-game ladders, weekly and monthly boards, with your own position always shown.
How members progress
Chat and work → earn XP and Break Bucks → level up → unlock better shop items → protect your wallet, boost your pay → bank your savings → wager, gamble, rob, heist → complete tasks and achievements → climb the leaderboards → progress a career → prestige → keep playing.
Free to use. Upgrade when you want more.
Every upgrade is per server, and you can cancel any time.
- The full economy, shop, games and casino
- Tournaments, heists, crime and security
- Careers, tasks, achievements and prestige
- Counting channel, weekly role payroll and member giveaways
- All leaderboards and the web dashboard
- Rename your currency — name, plural, emoji and abbreviation
- Automatic weekly or monthly competitions with prizes paid for you
- Your own level-up message, and counting safe mode
- A year of economy analytics instead of a week
- Far more role rewards, level roles, paid roles and XP exclusions
Never sold: currency, loot boxes, or any gameplay advantage.
Give your server something to do.
Add Break Room in a minute. Your members will find the rest.


