Break Room

An office economy
your server will actually play.

Members clock in, get paid, protect their savings, gamble, rob each other, pull heists and climb the leaderboards — one coherent game, not a pile of unrelated commands.

The reply to /work
Break Room banner
100
Levels to climb
4
Head-to-head games
7
Careers
15
Leaderboards

Everything a server economy needs

Built around one rule: every coin is accounted for. Nothing is created or lost without a ledger entry.

  • A real economy

    Break Bucks with a full audit ledger. Daily paycheques, randomised office shifts, rotating tasks and long-term achievements — every payout paid exactly once.

  • Wallet versus bank

    Money in a wallet is spendable and robbable. Money in the bank is genuinely protected, so members choose between liquidity and safety every day.

  • XP that unlocks things

    100 levels earned from real participation, with anti-spam rules so spam earns nothing. Levels unlock better shop items and automatic roles.

  • A shop worth browsing

    Safes, briefcases, CCTV, alarms, disguises and bank expansions — every item has a real effect, and locked items stay visible to aim for.

  • Games with stakes

    Tic-Tac-Toe, Connect Four, Rock Paper Scissors and Trivia Battle, with Elo ratings and wagers held safely in escrow.

  • Knockout tournaments

    Brackets of up to 16 players. Entry fees build the prize pot, the bracket updates live, and the winner takes 70% with 30% to the runner-up.

  • A fair casino

    Slots, blackjack, roulette, coin flip and dice, with the return-to-player published for every game. Break Bucks can never be cashed out.

  • Crime and consequences

    Rob wallets and build a wanted level that decays over time. Protection items really work, and new members are always protected.

  • Office heists

    Assemble a crew, pay in and vote through randomised stages. Safe routes barely move the pot; loud ones can double it or blow the job.

  • Security duty

    Clock on to intercept robberies and heists for a cut of the take. Anti-farm rules stop two accounts looping crime and catch.

  • Seven careers

    Janitor to Security Officer — each strong in a different part of the game, none strictly better than the rest.

  • A counting channel

    Count up together, one number each. Every hundredth number pays out, the server record is kept, and Break Room+ adds a safe mode so one slip doesn't wipe the count.

  • Weekly payroll

    Pay members for holding a role — staff, boosters, regulars. Paid once a week to people who are actually active, with fixed caps so nobody farms it.

  • Member giveaways

    Members give away their own Break Bucks with /giveaway. Others enter with a button, winners are drawn automatically, and a cancelled giveaway refunds the whole pot.

  • Leaderboards that scale

    Fifteen categories including tournament wins, per-game ladders, weekly and monthly boards, with your own position always shown.

The loop

How members progress

Chat and work → earn XP and Break Bucks → level up → unlock better shop items → protect your wallet, boost your pay → bank your savings → wager, gamble, rob, heist → complete tasks and achievements → climb the leaderboards → progress a career → prestige → keep playing.

Free to use. Upgrade when you want more.

Every upgrade is per server, and you can cancel any time.

Free
£0 forever
The free version is the whole game.
  • The full economy, shop, games and casino
  • Tournaments, heists, crime and security
  • Careers, tasks, achievements and prestige
  • Counting channel, weekly role payroll and member giveaways
  • All leaderboards and the web dashboard
Add Break Room free

Never sold: currency, loot boxes, or any gameplay advantage.